Death:
Here's the deal. You find three people whose time is up. If you can keep them alive, you get your own life back.
George:
Save three people? You make it sound like a grocery list. I don't even know who they are or where to look.
Death:
I'll give you a head start, but you won't see the whole picture. You'll drop into their lives exactly one hour before they're supposed to die.
Death:
In that hour, you can dig through their heads—dreams, memories, whatever's buried. But remember: what you see are just fragments. They're real, but they aren't the whole truth.
George:
Fragments? How am I supposed to save someone if I only have half the story?
Death:
That's the job. You piece it together and you make the call. No one else is going to do it for you.
Death:
Clock's ticking, George. You've got less than three hours. Don't waste them.
George:
Hey! Don't go! At least tell me why they're dying! How am I supposed to—
Death's voice begins to fade as his form turns into gray smoke.
Death:
You'll figure it out soon enough.
The smoke clears and the world suddenly slams back into gear. Engines roar, people start moving—everything's normal again. Except for George. He's standing there, staring at the glowing timer on his arm, wondering if he's actually going to save anyone—or if he's just chasing ghosts.